Tuesday, December 9, 2025

Review of The Metaverse: And How It Will Revolutionize Everything by Matthew Ball

This book review was written by Eugene Kernes   

Book can be found in: 
Genre = Science
Book Club Event = Book List (1/31/2026)
Intriguing Connections = 1) How Does Digital Technology Modify Society?


Watch Short Review


Excerpts

“Here, then, is what I mean when I write and speak about the Metaverse: “A massively scaled and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”” – Matthew Ball, Chapter 3: A Definition (Finally), Page 43

 

“Sending enough data and in a timely fashion is just one part of the process of operating a synchronized virtual world.  The data must also be understood, code must be run, inputs assessed, logic performed, environments rendered, and so on.  This is the job of central processing units (CPUs) and graphics processing units (GPUs), broadly described as “compute.”” – Matthew Ball, Chapter 6: Computing, Page 98

 

“The concept, history, and future of the Metaverse are all intimately tied to gaming, as we’ve seen, and this fact is perhaps most obvious when we look at the basic code of virtual worlds.  This code is typically contained in a “game engine,” a loosely defined term that refers to the bundle of technologies and frameworks that help to build a game, render it, process its logic, and manage its memory.  In a simplified sense, think of the game engine as the thing that establishes the virtual laws of the universe – the ruleset that defines all interactions and possibilities.”


Review

Is This An Overview?

The metaverse is a massive interoperable network that enables people to synchronously experience virtual worlds with continuity of data.  A virtual place for people to work, and find leisure in.  There are various hardware and software problems that would have to be overcome to enable the metaverse. 

 

Data would need to be interoperable, for different computer systems or software to understand each other.  Products made in a software would need to be read and rendered in other software.  The virtual world would need to have enough data sent, and sent quickly enough to be effective.  While real world physics laws are ubiquitous, for virtual worlds, codes would need to be written for every possible interaction.  Property rights would need to be legislated to determine who the owner of the product is, and how would the transaction be recorded.

 

Caveats?

As development of the metaverse is being led by the virtual gaming industry, much of the book is about virtual games.  There are examples and industries outside the gaming industry, but the virtual gaming industry is prominent.  Terminologies and technological infrastructure problems can be of a general interest, but many of the references can be more interesting to those who play the games.  


Questions to Consider while Reading the Book

•What is the raison d’etre of the book?  For what purpose did the author write the book?  Why do people read this book?
•What are some limitations of the book?
•To whom would you suggest this book?
•What is the metaverse? 
•What is a digital twin? 
•What is interoperable? 
•How much data should be sent and how quickly? 
•What needs to be coded? 
•What is a game engine? 
•How to game developments think of competition?
•What are the property rights of virtual products? 
•What would be the consumer rights?
•What is the 30% tax on games? 
•What is blockchain? 
•What is the price of exclusivity? 


Book Details
Edition:                   First Edition
Publisher:               Liveright Publishing [W. W. Norton]
Edition ISBN:         9781324092049
Pages to read:          297
Publication:             2022
1st Edition:              2022
Format:                    eBook 

Ratings out of 5:
Readability    5
Content          5
Overall          5